Matte graphite alpaca sculpture with mint-green UV seams

RETOPOLOGY · UV EDITING · TEXTURE BAKING

ALPACA3D

Your next asset.
Taking shape.

Build the topology. Shape the UVs. Bake the detail.

Windows x64 · v0.12.32 Which setup do I need? ↗

EXPLORE THE WORKFLOW

Three labs.
One Alpaca.

From the first polygon to the final texture maps.

  1. 01 ↗

    Retopo

    Build and refine
    your low-poly mesh.

  2. 02 ↗

    UV

    Unwrap, optimize
    and pack your UVs.

  3. 03 ↗

    Bake

    Transfer detail.
    Export texture maps.

01 / RETOPO LAB

Give every polygon
a purpose.

Build a low-poly mesh over your reference. Place the topology where the shape needs it, with tools that keep you close to the surface.

Alpaca3D Retopo workspace showing a sword reference with a mint low-poly wireframe overlay
RETOPO WORKSPACEReference surface + editable low-poly mesh
01 / BUILD

Create with control.

Extend your mesh with Create, shape loops with Contours and Strokes, then refine edges with Knife, Loop Cut and Fill.

02 / REFINE

Stay on the surface.

Snap to reference geometry and refine the silhouette with Move and Relax brushes. Use symmetry to work across matching sides.

03 / CONTINUE

Keep your mesh moving.

Move between Retopo and UV in a shared scene. Export your low-poly meshes or return the result through a bridge.

02 / UV LAB

A better fit.
Island by island.

See the model and UV layout together. Define seams, refine the unwrap and make the most of your texture space.

Alpaca3D UV workspace showing packed sword UV islands beside the 3D model
UV WORKSPACEUV layout + synchronized 3D view
01 / UNWRAP

Start with the seams.

Mark seams by hand or use Auto Seams. Unwrap and Optimize while checking the result in the UV and 3D views.

02 / CONSTRAIN

Keep what works.

Guide edge directions and lock island position, rotation, scale or shape while refining the rest of the layout.

03 / PACK

Use the space.

Arrange islands in the 0–1 tile, inspect UV errors and track occupied space. Keep overlapping islands together when needed.

03 / BAKE LAB

Keep the detail.
Lighten the mesh.

Project high-poly detail onto your low-poly asset. Organize the bake, control the cage and inspect the maps on the model.

Alpaca3D Bake workspace displaying colorful object-space normals on a sword with bake groups and map controls
BAKE WORKSPACEBaked object-space normals on the low-poly model
01 / PREPARE

Set up the projection.

Organize High and Low meshes into bake groups. Adjust the cage offset to control how the low-poly surface captures detail.

02 / BAKE

The maps you need.

Bake normal maps, ambient occlusion, thickness, curvature and position. Run all groups or bake only the selected ones.

03 / INSPECT

Check it on the model.

Switch map previews in the 3D viewport, then export your baked textures. Bake keeps its own scene and settings.

BLENDER + MAYA BRIDGES

Your tools.
Working together.

Keep Blender or Maya at the heart of your workflow. Send selected meshes to Alpaca3D, work in the lab you need, and bring the result back.

Download Blender Bridge v0.1.32 · ZIP · 25.2 KiBDownload Maya Bridge v0.2.5 · ZIP · 26.5 KiB

Both bridges are also included with Alpaca3D. Each ZIP includes English installation instructions.

BlenderorMayaAlpaca3D
Retopo
Send reference meshes. Return new or edited low-poly geometry.
UV
Send meshes to unwrap and pack. Apply edited UVs back to the source objects.
Bake
Send High/Low meshes for baking. Export the texture maps from Alpaca3D.

Install the Blender add-on or Maya scripts from the included Bridge folders, then point the bridge to Alpaca3D. Setup instructions are included for each.

YOUR NEXT ASSET STARTS HERE

Make space
for your ideas.

Alpaca3D v0.12.32 / Windows x64

SMALL DOWNLOAD · 89 KiB

Online Setup

Start with a small installer. It downloads the full application during setup.

Download Online Setup Internet required during setup. The full application is downloaded.

COMPLETE PACKAGE · 122.0 MiB

Offline Setup

Everything in one download. Keep the full installer and install without a connection.

Download Offline Setup No internet connection required during installation.

Same application. Both work offline after installation.

All downloads ↗SHA-256 checksums ↗

The Windows installers are not yet publisher-signed with Authenticode. Windows may show an unknown-publisher prompt.

A FEW DETAILS

Before you begin.

Do I need Blender or Maya?

No. Alpaca3D has its own Retopo, UV and Bake workspaces. The bridges are optional ways to exchange meshes with Blender or Maya.

How do the three labs work together?

Retopo and UV share a scene, so you can work on the low-poly mesh and its UVs together. Bake uses an independent scene: load your bake meshes or send them through a bridge. Switching tabs does not automatically transfer a scene into Bake.

Where do I find the bridges?

The Windows package includes Blender Bridge and Maya Bridge folders with installation archives and instructions. Install the Blender add-on or Maya scripts manually, select the Alpaca3D executable, and send selected meshes from the bridge panel.

What can I save and export?

Save an .alpaca project to continue later, export low-poly meshes as binary FBX, and export baked texture maps. UV packing currently uses the 0–1 tile; UDIM packing is not supported.

Alpaca3D workspace

Full-size Alpaca3D workspace